MIT OpenCourseWare: A Personal Selection from Humanities, Arts & Social Sciences

26 08 2008

You probably already know MIT OpenCourseWare.

The Massachusetts Institute of Technology provides over 1800 online courses fully & freely online available. So here’s a personal selection of some courses I’d like to page through including the course descriptions. A personal ‘best of’ if you will.

I was able to limit myself to 33 courses from ‘Humanities, Arts & Social Sciences’; personal selections from other departments will follow later.

Humanities, Arts & Social Sciences:

Anthropology:

Technology & Culture (2006):

This course examines relationships among technology, culture, and politics in a variety of social and historical settings ranging from 19th century factories to 21st century techno dance floors, from colonial Melanesia to capitalist Massachusetts. We will be interested in whether technology has produced a better world, and for whom.

The Anthropology of Computing (2004):

This course examines computers anthropologically, as meaningful tools revealing the social and cultural orders that produce them. We read classic texts in computer science along with works analyzing links between machines and culture. We explore early computation theory and capitalist manufacturing; cybernetics and WWII operations research; artificial intelligence and gendered subjectivity; the creation and commodification of the personal computer; the hacking aesthetic; non-Western histories of computing; the growth of the Internet as a military, academic, and commercial project; the politics of identity in cyberspace; and the emergence of “evolutionary” computation.

Documenting Culture (2004):

How — and why — do people seek to capture everyday life on film? What can we learn from such films? This course challenges distinctions commonly made between documentary and ethnographic films to consider how human cultural life is portrayed in both. It considers the interests, which motivate such filmmakers ranging from curiosity about “exotic” people to a concern with capturing “real life” to a desire for advocacy. Students will view documentaries about people both in the U.S. and abroad and will consider such issues as the relationship between film images and “reality,” the tensions between art and observation, and the ethical relationship between filmmakers and those they film.

Comparative Media Studies:

Video Game Theory & Analysis (2007):

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games’ influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

New Media Literacies (2007):

This course serves as an in-depth look at literacy theory in media contexts, from its origins in ancient Greece to its functions and changes in the current age of digital media, participatory cultures, and technologized learning environments. Students will move quickly through traditional historical accounts of print literacies; the majority of the semester will focus on treating literacy as more than a functional skill (i.e., one’s ability to read and write) and instead as a sophisticated set of meaning-making activities situated in specific social spaces. These new media literacies include the practices and concepts of: fan fiction writing, online social networking, videogaming, appropriation and remixing, transmedia navigation, multitasking, performance, distributed cognition, and collective intelligence.

From Print to Digital: Technologies of the Word, 1450-Present (2005):

There has been much discussion in recent years, on this campus and elsewhere, about the death of the book. Digitization and various forms of electronic media, some critics say, are rendering the printed text as obsolete as the writing quill. In this subject, we will examine the claims for and against the demise of the book, but we will also supplement these arguments with an historical perspective they lack: we will examine texts, printing technologies, and reading communities from roughly 1450 to the present. We will begin with the theoretical and historical overviews of Walter Ong and Elizabeth Eisenstein, after which we will study specific cases such as English chapbooks, Inkan knotted and dyed strings, late nineteenth-century recording devices, and newspapers online today. We will also visit a rare book library and make a poster on a hand-set printing press.

Technologies of Humanism (2003):

This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative’. To what extend are these aspects determined by the text, the reader, the digital format? What are the roles of the reader and the author? What kinds of narratives are especially suited for a non-linear/interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?

Media in Transition (2004):

This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the “Gutenberg Revolution,” the rise of modern mass media, and the “digital revolution,” among other case studies of media transformation and cultural change. Readings cover cultural and social history and historiographic methods.

History of Media and Technology (2005):

History of Media and Technology addresses the mutually influential histories of communications media and technological development, focusing on the shift from analog to digital cultures that began mid-century and continues to the present. The approach the series takes to the study of media and technology is a multifaceted one that includes theoretical and philosophical works, histories canonical and minority, literature and art, as well as hands-on production issues toward the advancement of student projects and research papers. The topic for this term is Eternal War.

History:

How to Stage a Revolution (2007):

This course explores fundamental questions about the causes and nature of revolutions. How do people overthrow their rulers? How do they establish new governments? Do radical upheavals require bloodshed, violence, or even terror? How have revolutionaries attempted to establish their ideals and realize their goals? We will look at a set of major political transformations throughout the world and across centuries to understand the meaning of revolution and evaluate its impact. By the end of the course, students will be able to offer reasons why some revolutions succeed and others fail. Materials for the course include the writings of revolutionaries, declarations and constitutions, music, films, art, memoirs, and newspapers.

Linguistics & Philosophy:

Minds & Machines (2007):

This course is an introduction to many of the central issues in a branch of philosophy called philosophy of mind. Some of the questions we will discuss include the following. Can computers think? Is the mind an immaterial thing? Or is the mind the brain? Or does the mind stand to the brain as a computer program stands to the hardware? How can creatures like ourselves think thoughts that are “about” things? (For example, we can all think that Aristotle is a philosopher, and in that sense think “about” Aristotle, but what is the explanation of this quite remarkable ability?) Can I know whether your experiences and my experiences when we look at raspberries, fire trucks and stop lights are the same? Can consciousness be given a scientific explanation?

Philosophy of Quantum Mechanics (2005):

Quantum mechanics–even in the ordinary, non-relativistic, “particle” formulation that will be the primary focus of this course–has been a staggeringly successful physical theory, surely one of the crowning achievements of 20th century science. It’s also rather bizarre–bizarre enough to lead very intelligent and otherwise sensible people to make such claims as that the universe is perpetually splitting into many copies of itself, that conscious minds have the power to make physical systems “jump” in unpredictable ways, that classical logic stands in need of fundamental revision, and much, much more. In this course, we intelligent and sensible people will attempt to take a sober look at these and other alleged implications of quantum mechanics, as well as certain stubborn problems that continue to trouble its foundations.

Along the way, we will take plenty of time out to discuss philosophical questions about science that quantum mechanics raises in new and interesting ways: e.g., what it means to attribute probabilities to physical events, what the aims of scientific inquiry are (does it aim at something true, or merely at something useful?), what the role of observation is in constructing a scientific theory, what it means to say that there is an “objective” physical world, whether something as basic as logic can be viewed as an empirical discipline, whether there can be meaningful scientific questions whose answers cannot possibly be settled by experiment, and more.

Paradox & Infinity (2006):

In this class we will study a cluster of puzzles, paradoxes and intellectual wonders – from Zeno’s Paradox to Godel’s Theorem – and discuss their philosophical implications.

Music & Theater Arts:

Music since 1960 (2006):

This course begins with the premise that the 1960s mark a great dividing point in the history of 20th century Western musical culture, and explores the ways in which various social and artistic concerns of composers, performers, and listeners have evolved since that decade. It focuses on works by classical composers from around the world. Topics include the impact of rock, as it developed during the 1960s – 70s; the concurrent emergence of post serial, neotonal, minimalist, and new age styles; the globalization of Western musical traditions; the impact of new technologies; and the significance of music video, video games, and other versions of multimedia. The course interweaves discussion of these topics with close study of seminal musical works, evenly distributed across the four decades since 1960; works by MIT composers are included.

Political Science:

International Politics in the New Century – via Simulation, Interactive Gaming, and ‘Edutainment’ (2005):

This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective ‘edutainment’). Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science.

New Global Agenda: Exploring 21st Century Challenges through Innovations in Information Technologies (2006):

This workshop is designed to introduce students to different perspectives on international politics in the 21st century. Students will explore how advances in information technology are changing international relations and global governance through opening new channels of communication, creating new methods of education, and new potentials for democratization. We will consider the positive and negative externalities associated with applications of such technologies. Students will be encouraged to look at alternative futures, and/or to frame solutions to problems that they define. The class will include guest lectures, discussions, and a final project and presentation.

Science, Technology & Society:

The History of Computing (2004):

This course focuses on one particular aspect of the history of computing: the use of the computer as a scientific instrument. The electronic digital computer was invented to do science, and its applications range from physics to mathematics to biology to the humanities. What has been the impact of computing on the practice of science? Is the computer different from other scientific instruments? Is computer simulation a valid form of scientific experiment? Can computer models be viewed as surrogate theories? How does the computer change the way scientists approach the notions of proof, expertise, and discovery? No comprehensive history of scientific computing has yet been written. This seminar examines scientific articles, participants’ memoirs, and works by historians, sociologists, and anthropologists of science to provide multiple perspectives on the use of computers in diverse fields of physical, biological, and social sciences and the humanities. We explore how the computer transformed scientific practice, and how the culture of computing was influenced, in turn, by scientific applications.

Scientific Visualization across Disciplines: A Critical Introduction (2005):

This subject exposes students to a variety of visualization techniques so that they learn to understand the work involved in producing them and to critically assess the power and limits of each. Students concentrate on areas where visualizations are crucial for meaning making and data production. Drawing on scholarship in science and technology studies on visualization, critical art theory, and core discussions in science and engineering, students work through a series of case studies in order to become better readers and producers of visualizations.

Technology in a Dangerous World (2002):

Aim is to analyze important current events for what they reveal about the nature and working of our technological world. Starting point is connection between technology and terrorism. Subject also explores how a human-built world can foster insecurity and danger, and how human beings respond. Many invited guests help develop a strong interdisciplinary approach (science, engineering, social science, humanities). Topics include technological risk and remediation, sociotechnical systems, imagination of disaster, technology and identity, technology and religion, technology and education, and technology and trust. Written and oral assignments and a final project required. Service-learning proposals and web-based presentations, in addition to written work, may be considered for the final project by the instructor.

Technology & Culture (2006):

This course examines relationships among technology, culture, and politics in a variety of social and historical settings ranging from 19th century factories to 21st century techno dance floors, from colonial Melanesia to capitalist Massachusetts. We will be interested in whether technology has produced a better world, and for whom.

Ethics and the Law on the Electronic Frontier (2005):

This course considers the interaction between law, policy, and technology as they relate to the evolving controversies over control of the Internet. In addition, there will be an in-depth treatment of privacy and the notion of “transparency” — regulations and technologies that govern the use of information, as well as access to information. Topics explored will include: Legal Background for Regulation of the Internet, Fourth Amendment Law and Electronic Surveillance, Profiling, Data Mining, and the U.S. PATRIOT Act, Technologies for Anonymity and Transparency, The Policy-Aware Web

The Structure of Engineering Revolutions (2001):

This Course provides an integrated approach to engineering practice in the real world. Students research the life cycle of a major engineering project, new technology, or startup company from multiple perspectives: technical, economic, political, and cultural. Research involves interviewing inventors, reading laboratory notebooks, evaluating patents, and looking over the shoulders of engineers as they developed today’s technologies. This subject is for students who recognize that technical proficiency alone is only part of the formula for success in technology.

Social Studies of Bioscience and Biotech (2005):

In this course, social, ethical and clinical issues associated with the development of new biotechnologies and their integration into clinical practice is discussed. Basic scientists, clinicians, bioethicists, and social scientists present on the following four general topics: changing political economy of biotech research; problems associated with the adaption of new biotechnologies and findings from molecular biology for clinical settings; the ethical issues that emerge from clinical research and clinical use of new technologies; and the broader social ethics of access and inequality.

Social and Political Implications of Technology (2006):

This course is a graduate reading seminar, in which historical and contemporary studies are used to explore the interaction of technology with social and political values. Emphasis is on how technological devices, structures, and systems influence the organization of society and the behavior of its members. Examples are drawn from the technologies of war, transportation, communication, production, and reproduction.

Writing & Humanistic Studies:

Writing on Contemporary Issues: Imagining the Future (2007):

Turn-of-the-century eras have historically been times when people are more than usually inclined to scrutinize the present and speculate about the future. Now, the turn not just of a century but of a millennium having recently passed, such scrutiny and speculations inevitably intensify. What will the future that awaits us in this twenty-first century and beyond be like? And how do visions of that future reflect and respond to the world we live in now? In this course we will read and write about how some writers and filmmakers have responded to the present as a way of imagining—and warning about—possible worlds to come. Guided by our reading and discussion, we will scrutinize our own present and construct our own visions of the future through close readings of the texts as well as of some aspects of contemporary culture—urban and environmental crises, economic imperialism, sexual and reproductive politics, the ethics of biotechnologies, issues of race and gender, the romance of technology, robotics and cyborg cultures, media saturation, language and representation—and the persistent questions they pose about what it means to be human at this start of a new millennium.

Writing and Experience: Exploring Self in Society (2004):

The reading and writing for this course will focus on what it means to construct a sense of self and a life narrative in relation to the larger social world of family and friends, education, media, work, and community. Readings will include nonfiction and fiction works by authors such as Maya Angelou, James Baldwin, Andre Dubus, Anne Frank, Tim O’Brien, Flannery O’Connor, George Orwell, John Steinbeck, Amy Tan, Tobias Wolff, and Alice Walker. Students will explore the craft of storytelling and the multiple ways in which one can employ the tools of fiction in crafting creative nonfiction and fiction narratives.

Intro to Tech Communication (2002):

An information-based society necessitates good writing in all careers.

Many scientists and technical professionals must write progress reports, analyses, literature reviews, or other documents to communicate within their workplaces, and many must also address more general audiences in grant proposals, conference papers, articles, and so on. This course is designed to serve as a basic introduction to the practice of technical writing for those who work as scientists and technical researchers.

Because scientific and technical fields are becoming more interdisciplinary and more globally connected everyday, we will also consider intercultural communication issues at some length.

Introduction to Technical Communication: Ethics in Science and Technology (2006):

This section of Introduction to Technical Communication deals with ethical issues associated with the design, use, and propagation of technology. At virtually all stages of development and use, any technology can carry with it ethical dilemmas for both creators and users. Of particular interest is how such dilemmas are resolved (or complicated) according to how effectively they are communicated to stakeholders.

Introduction to Technical Communication: Explorations in Scientific and Technical Writing (2006):

This course is designed to help you develop skills that will enable you to produce clear and effective scientific and technical documents. We will focus on basic principles of good writing-which scientific and technical writing shares with other forms of writing-and on types of documents common in scientific and technical fields and organizations. While the emphasis will be on writing, oral communication of scientific and technical information will form an important component of the course, as well.

Rhetoric of Science (2006):

This course is an introduction to the history, theory, practice, and implications of rhetoric, the art and craft of persuasion. This course specifically focuses on the ways that scientists use various methods of persuasion in the construction of scientific knowledge.

The Science Essay (2004):

This class celebrates, analyzes and practices the art and craft of the Science Essay – that is, writing for a general audience on topics in science and technology. We read a variety of essays, but writing and revision are the main work of the class. This class is conducted as a combination workshop/seminar style class. (It is not a lecture class.)

Becoming Digital: Writing About Media Change (2005):

The computer and related technologies have invaded our daily lives, have changed the way we communicate, do business, gather information, entertain ourselves. Even technology once considered distinctly “modern” – photography, the telephone, movies, television – has been altered or replaced by faster and more dynamic media that allow more manipulation and control by the individual. Anyone can now create stunning photographic images without a processing lab; and film no longer earns its name, as the cinema often presents images that were never filmed to begin with, but created or doctored in the digital domain. What are the consequences of these changes for the media and arts they alter? How does digitizing affect the values, ethical and aesthetic, of images, texts, and sounds? How do these technologies change the way we spend our time and relate to other people? In the age of the digital, what becomes of property, of history, of identity? Through a series of careful comparisons of images, texts, movies, games, and music – pre-digital versus post-digital – this course will analyze the ways in which these media and our responses to them have changed in the digital era; and we will ask about the value of these changes.

Communicating in Cyberspace (2003):

This class covers the analysis, design, implementation and testing of various forms of digital communication based on group collaboration. Students are encouraged to think about the Web and other new digital interactive media not just in terms of technology but also broader issues such as language (verbal and visual), design, information architecture, communication and community. Students work in small groups on a semester-long project of their choice